The program includes cow and calf, sheep and lamb, hen and chick, pig and piglets, duck and ducklings, goat and kid, and many other animals to motivate your learners and include them in the requirements of the National Curriculum. It also includes arable farming activities such as ploughing, sowing and picking apples.
There are 12 stories, 14 pictures to build and 30 computer ‘flash cards’, all on the farming theme.



‘Flash Cards’ are single images taken from the program’s theme. They appear on screen in response to switch presses, with an additional press to hear the accompanying text spoken.



‘Picture Builds’ create composite pictures piece by piece, in response to switch presses. You can vary the number of presses required in order to build the complete picture. When it is complete, the user is rewarded by lots of exciting animation and sound.



‘Stories’ are stepped, animated sequences that are revealed in response to switch presses. There are four-second pauses between each step, to encourage students to watch and understand the unfolding story. You can use these to discuss what the characters are doing and why.